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Introduction to 3D Game Programming with DirectX
TitreIntroduction to 3D Game Programming with DirectX
Taille du fichier1,064 KB
ClasseAAC 192 kHz
Temps48 min 38 seconds
Fichierintroduction-to-3d-g_ChstR.epub
introduction-to-3d-g_lIbBG.mp3
Des pages120 Pages
Publié2 years 9 months 26 days ago

Introduction to 3D Game Programming with DirectX

Catégorie: Nature et animaux, Famille et bien-être
Auteur: Eddy L. Harris, Julia Donaldson
Éditeur: Kennedy Ryan, Aurélien Géron
Publié: 2018-09-28
Écrivain: Mark Hutchinson
Langue: Japonais, Grec ancien, Arabe
Format: eBook Kindle, epub
Learning DirectX 12 - Lesson 1 - 3D Game Engine Programming - Introduction. DirectX 12 is the successor of the DirectX 11 SDK and represents the largest architectural change to the SDK since the inception of DirectX. The primary reason for this change is the demand from the gaming industry to provide a rendering SDK that gives more power and control to the graphics programmer. Vendor-specific driver implementations were often complex and imposed a CPU ...
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C++ 3D DirectX Tutorial [Introduction] 0 - YouTube - C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware video
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Introduction to DirectX 9 for Game Programmers | 3D Game ... - DirectX is the name of the collection of application programming interfaces (APIs) provided by Microsoft for use on Microsoft's Windows operating systems. DirectX was originally created to provide programmers a platform to continue developing games for the upcoming platform called Windows 95.
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GitHub - d3dcoder/d3d12book: Sample code for the book ... - Sample code for the book "Introduction to 3D Game Programming with DirectX 12" - d3dcoder/d3d12book
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